EnderWinn
Roblox Collaborative Member of the Year
Awarded at the Roblox stand in Gamescom Latam 2025
Speaker at Roblox Inspire 2025
Presented the workshop “UI Design & the Player’s Mind” at Roblox
Roblox speaker at Gamescom Latam
Contributed with activations, Roblox Stand Gamescom Latam 2025
Invited attendee RDC 2024 & 2025
Invited to the Roblox Developers Conference in San Jose, CA
Master of Knowledge Challenge 2024 Winner
With a tutorial on cognitive biases applied to user interface (UI) design
International GameJam Winner
Awarded at Inspire 2024 Challenge with “OBLIVION”
👋 I’m a Brazilian UI/UX Designer and Web Developer with 4 years of experience on Roblox, currently serving as PT/BR Community Ambassador.
I turn ideas into playable experiences that feel intuitive, expressive, and alive. Driven by collaboration, clear communication, and smart time management.
Arthur Estevão
@EnderWinn

Let’s Connect!

Software Engineering
Pontifical Catholic University of Minas Gerais
FEB. 2026 — ONGOING

Integrated Technical Degree in Mechanics
Instituto Federal de Minas Gerais — Campus Avançado Arcos
FEB. 2023 — DEC. 2025
Portuguese
Native
English
Advanced
Spanish
Intermediate
DEC. 2022
NOV. 2023
PRESENT
PRESENT

Independent UI/UX Designer
Roblox & PT/BR Developer Relations • Remote, Brazil
Participating in Game Jams and development challenges on the Roblox DevForum alongside a team of talented developers.
Roblox PT/BR Community Ambassador
Roblox & PT/BR Developer Relations • Remote, Brazil
Officially appointed volunteer representing the PT/BR Roblox community DevForum events and DevRel collaborations contributions.
UI/UX Designer: GameJams & Dev Challenge
Washinoie Studios • Remote, Brazil
Participating in Game Jams and development challenges on the Roblox DevForum alongside a team of talented developers.
JUL. 2024
PRESENT

UI/UX Designer
Parabellum Studios • Remote, Brazil
Designing high-quality interfaces for Roblox game studio projects, shipping over six released games.
DEC. 2024
PRESENT

UI/UX Designer
Hermit Crab Game Studio • Remote, Brazil
Designing user interface for the social impact project: Hermit Crab x Prosperous Kids (Mimi’s and Dream Builders).
OUT. 2025
PRESENT

Community Strategy & UI/UX Designer
BLUEBERRY Entertainment. • Remote, Brazil
Designing user interfaces for two games with over 22 million combined visits, while leading community strategy and trends for both titles.
NOV. 2025
FEB. 2026








Parabellum Studio

Washinoie
- 40M+ VisitsWorks -
I give shape to the invisible: the experience no one sees, but everyone feels.

Make it Fashion! ✨
BLUEBERRY

OBLIVION
Washinoie

Developer Churras 2024 HUB
Washinoie

Climb to Snipe
Climb to Become the Sniper

Brainrot Garden
Parabellum Studios

Design UGC! ✨
BLUEBERRY

Mimi’s Dream Builders
Hermit Crab

DEBUG
Washinoie

Grow a Game Studio
Parabellum Studios

Break for Brainrot
Parabellum Studios

TIDES Building RNG
Tides!

Guess the Flag Tower Race
Parabellum Studios

Steal a Tycoon
Parabellum Studios

100 Players Slippery Ramp
Parabellum Studios

+ More WIP Projects
More games coming soon...
- Design Process -
Each stage is followed from the idea to the final product.
→ 2. Inspiration
A phase that collects visual and functional references from Roblox's and Game Development ecosystem to guide the creative direction of the interface.
→ 1. Design Thinking
A process that defines the interface navigation flows. This is how I optimize usability while preserving the hierarchy between screens and elements
→ 3. Prototyping
A stage that builds low or high-fidelity wireframes to validate layout decisions before any real UI element is developed.
→ 4. Stylizing
A process that applies Roblox's visual language: colors, typography, icons and effects, to transform prototypes into polished, on-brand screens.
→ 5. Importation
A step that brings all assets, fonts and components from design tools (like Figma) into the Roblox Studio environment ready for implementation.
→ 6. Modularization
A method that breaks the UI into reusable, independent components so that elements can be shared and maintained consistently across multiple screens.
→ 7. Responsiveness
A practice that ensures every interface element adapts fluidly across different screen sizes and devices, from PC to mobile Roblox players
→ 8. Testing
A phase that validates usability, visual consistency and interaction behavior by running the UI inside Roblox Studio with real gameplay conditions.
→ 9. Done! Product Delivery
A milestone that marks the final handoff of the fully functional and approved UI, ready to be shipped to players in the live experience.
- Also worked with this creators -
Working with hundreds of creators around the world and demonstrating competence!
- Recognition of Creators -
Ender has a great balance between speed and quality...something that’s hard to find.
Pgamer_X
3D Modeller

Estevão works hard and delivers fast. Count on him to understand your vision and go beyond.
CaioAlbarnBR
CEO of Parabellum Studios


He quickly adapts to new challenges and delivers solid results every time in our gamejam!
0RCL
Rolimon’s Staff

Excellent work, he’s very competent. Always delivering great results in our projects.
Luau Scripter

GlibDuke

Strong problem-solver who keeps things simple and effective :D
SantosMasinha
Content Creator


Great UI Designer to work with!!! Delivers quality work quickly and efficiently...
UGC Creator / RIA’s Winner

Ramonfrar


WearBlueberry
CEO BLUEBERRY

chickenthuggies
CEO Los Calientes Studios

3D Modeller

MORNISANTS
3D Modeller / UGC Creator

alphh


UGC Creator
GreenBlak

Mary_Yamamoto99
3D Modeller

@SantosMasinha
Content Creator


@SantosMasinha
Content Creator


@SantosMasinha
Content Creator



Recognitions obtained by Roblox and other companies throughout my career as a developer
- Carrer Recognition -
Roblox PT/BR Community Ambassador
Representing the PT/BR community with the DevRel team.


Roblox Collaborative Member of the Year
Achieved in the ‘Community Awards’ at Gamescom Latam 2025



Speaker at Roblox Inspire 2025
Sharing knowledge and experience as a UI/UX Designer.

Invited to RDC 2024 & 2025
Invited to the Roblox Developers Conference in San Jose, CA



Social Impact (Prosperous Kids Project)
Hermit Crab x Prosperous Kids: Mimi and Dream Builders.


International GameJam Winner
Best Technical Quality in the Inspire 2024 Challenge.


Roblox Creators Tour 2025 São Paulo
Networking with major Roblox developers.


Winner of Master of Knowledge Challenge 2024
With a tutorial on cognitive biases applied to user interface (UI) design.

Winner of Desafio do Café da Comunidade
It eventually became known as DevChurras.

Speaker at Gamescom Latam 2025
Collaborated on stage activations and audience engagement during the event.


Roblox DevRel Prizes
Developers recognized by the DevRel team are rewarded with these items.


